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Expert Forecasts of Virtual Reality Adoption Vary Wildly While Actual Sales Are Slow
Is virtual reality about to go mass market, or is it destined to be a hardcore gamer niche? I've been tracking adoption forecasts of VR devices for at least the last two years, so let's take a look:
So predictions for even the short term future of VR/AR adoption (i.e., circa 2020) range wildly, anywhere from 38 million to 200 million+. These forecasts vary so wildly, we might as well average the figures out, toss a dart, and hope for the best.
The striking thing? We still don't have much of a baseline of ownership or usage to predict whether any of these numbers are actually achievable!
I mean, just look:
So not counting Cardboard, we generously have 2 million medium to high-end VR headsets at most in the Western market right now. (The China market for VR seems large, but I believe remains a bit too mysterious too officially count in the total.) So even managing to reach that 38 million forecast number by 2021 (from IHS) is going to be a challenge. To be sure, it may be possible, but we're really not going to have a very clear idea until after this year's holiday sales -- and even then, it'll still be hazy how many of these devices are becoming part of their owners' everyday consumption. Or instead, quickly going onto the shelf to collect dust.
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