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Not sure if this is the right place to post but I'm looking for some info on ripping baked on mesh textures. Seems when I use Darkstorm, that viewer isnt supported and I only see the red /yellow/blue Baked texture. When I use Hydra, the texture that I rip is just gray when I try and make it into a texture for me. Also, whats up with the legacy skin? I wanted to make mine into BOM and the texture is odd. Do they use different UV maps? PLease help! I've read through some turtorials but didn't seem to find a solution. Thanks!!!
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Monday, January 20, 2020
BOM Extraction
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