Sunday, November 6, 2016

Launch Exclusive - *girlfriend* Real Body Sweat

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*girlfriend* Real Body Sweat

[Image: d41d4ac1453f4ed6aa81cb38ae04f3cb.jpg]


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Use Omega Advanced Materials Applier applicator
TOP/BRA/TATOO


Code:
//texture: write the UUID of your makeup texture here


integer layer = 1; // layer number. 1 = pants/top ; 2 = undies/bra/makeup 3 = tattoos

key texture="34abfdc2-ba17-520d-007b-3b3a21ffdf1f";

vector texture_scale=<.5>; //default settings for boobies. Do not change unless you know what you're doing.

vector texture_offset=; //default settings for boobies. Do not change unless you know what you're doing.

vector tinting = ;

string normal_map = "63ef896a-3ea7-1b09-20c7-d0c67be0d840";

string spec_map = "1d3a6e12-e6c9-9107-2dd7-fe7871c08497";

integer tRotation = 0;

vector shine_color = ;

integer glossy = 255;

integer environment = 0;


////////////////////////////////////////

///Touch nothing bellow this line////////

////////////////////////////////////////


sendInfo()


string outputM = (string)layer + ":" + (string)texture + ":" + (string)texture_scale +":" + (string)texture_offset + ":" + (string)tRotation + ":" + (string)tinting + ":" + (string)normal_map + ":" + (string)spec_map + ":" + (string)shine_color + ":" + (string)glossy + ":" + (string)environment;

llMessageLinked(LINK_THIS,-1,(string)outputM,"");




default


link_message(integer l, integer n, string m, key i)


if(m=="READ_INFO")


sendInfo();




state_entry()


sendInfo();




Use Omega Advanced Materials Applier applicator
PANTS/UNDERWEAR/TATOO

Code:
//texture: write the UUID of your makeup texture here


integer layer = 1; // layer number. 1 = pants/top ; 2 = undies/bra/makeup 3 = tattoos

key texture = "34abfdc2-ba17-520d-007b-3b3a21ffdf1f";

string normal_map = "313193d5-143f-746f-aef4-cdc3026a4c46";

string spec_map = "e7a91021-b2f4-0e06-f34b-5dd900ebc890";

// Protip: Skirt textures are totally optional, but if you do include a skirt texture, remember also include the normal and spec maps! (even if it's the same spec maps!) Otherwise, leave these three Texture UUIDs as they are.

key skirt_texture= "00000000-0000-0000-0000-000000000000";

string skirt_normal_map = "00000000-0000-0000-0000-000000000000";

string skirt_spec_map = "00000000-0000-0000-0000-000000000000";


vector texture_scale=<.5>; //default settings for boobies. Do not change unless you know what you're doing.

vector texture_offset=; //default settings for boobies. Do not change unless you know what you're doing.

vector tinting = ;

integer tRotation = 0;

vector shine_color = ;

integer glossy = 255;

integer environment = 0;


////////////////////////////////////////

///Touch nothing bellow this line////////

////////////////////////////////////////


sendInfo()


string outputM = (string)layer + ":" + (string)texture + ":" + (string)texture_scale +":" + (string)texture_offset + ":" + (string)tRotation + ":" + (string)tinting + ":" + (string)normal_map + ":" + (string)spec_map + ":" + (string)shine_color + ":" + (string)glossy + ":" + (string)environment;

string outputS = "4" + ":" + (string)skirt_texture + ":" + (string)texture_scale +":" + (string)texture_offset + ":" + (string)tRotation + ":" + (string)tinting + ":" + (string)skirt_normal_map + ":" + (string)skirt_spec_map + ":" + (string)shine_color + ":" + (string)glossy + ":" + (string)environment;


llMessageLinked(LINK_THIS,-1,(string)outputM,"");

if (skirt_texture != NULL_KEY) llMessageLinked(LINK_THIS,-1,(string)outputS,"");




default


link_message(integer l, integer n, string m, key i)


if(m=="READ_INFO")


sendInfo();




state_entry()


sendInfo();




Comment: the store owner just has Maitreya version!

Ok, with textures in our power, we can now apply to any body. Exeplo: Slink Hourglass, Belleza etc.


Kisses ❤❤❤

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