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Why SL Developers Should Use Advanced Lighting
Nalates has a good tutorial for and background on the Advanced Lighting Model, which Linden Lab recently added to Second Life to give users more and better options for illuminating a scene. Trouble is, she says, is many people still don't take advantage of it in their SL locations: "We can’t get any information on how many people are using ALM. We’ve been asking for a couple of years now. So, creatives and merchants have some hesitancy about building for ALM. Understandable. But, I ran with ALM enabled on my old machine and still got 10 to 30 FPS in most cases. Shadows killed me, not ALM." So she makes the in-depth case for adding ALM here. Whatever you do, don't do lighting like this:
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