Monday, October 31, 2016

New to the site :D

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Wassup! everyone thanks for welcoming me to the site Smile
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hello        Furious
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“Dear Halloween” Romero de la Luna reporting

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“Dear Halloween” Romero de la Luna reporting


Dear Halloween,

I think I need to break up with you.  The reasons are complicated, and it may seem cliché, but please believe me. It’s not you…it is most definitely me.  Bear with me and I will try to explain…

I think I am under the influence of some sort of gypsy curse, which has undermined the magic of our secret yearly rendezvous in the woods.  In recent memory, our illicit meetings have turned from hot role-playing shenanigans into a funhouse mirror of distorted and disappointed expectations.  The long and short of it is this:  In my recent adult costuming life, no matter how I try to dress up, I always end up looking like a slutty pirate. Don’t believe me?  Here’s an example of me attempting to dress up as Harry Potter in 2011.



Imagine my preparations each year. Everything looks like it is going well; this time a green face, excellent latex scarring…glued bolts to the neck and then eventually… I just can’t help it, I’m compelled to break into the rouge and it’s all “Yarrr..hello sailarrrr!” from there on.

I know that my giving up on our time together will either disappoint or even enrage my Celtic ancestors, from where they celebrated some of your earliest festivals. Harvest time has come and gone.  It is the time when people say farewell to the earth’s fertility and welcome the approach of Persephone’s cold desolation. The darker portion of the world begins to emerge.  It is said that the membrane between this world and the Underworld begins to thin, becoming more of an opaque curtain.



It is the time of year that, for ages, the Aossi… faeries and spirits- are most active throughout the world. And from our earliest celebrations until now, we have left offerings of food and drink to appease them so they will move on.  But if they were not appeased, they would grow unruly and create all sorts of chaos, much like the little snot gobblers of today; those little monsters hopped up on Kit Kats and Blow Pops, chanting their unholy ruminations echoing throughout neighborhoods across the world, “Trick or Treat, smell my feet, give me something good to eat-“ Yeeaasshh. It’s a damn freak show out there!


I am truly worried that my recent misanthropy toward our holiday will indeed insult the spirits of my Celtic ancestors. After all, do you remember how they used to fight their enemies?  They would paint themselves up, strip naked and then stimulate themselves to full erection (true story) before stampeding down the hill toward their foes. Don’t mess with the Celts, am I right?  How about THAT for a Halloween costume? Nah, never mind. That’s been overdone by pixel newbs on nearly every seedy sim on the grid.  You might get banned from your favorite places.


Granted, even though a herd of screaming hairy men with hard-ons charging down a mossy hillock would seem intimidating to most- (unless of course you’re like Helen of Troy, then you’re probably all clasping your hands to your chest and squealing, “For me? All for me!?” Not judging btw, after all I am Slutty McBlackbeard)-ultimately, these stampeding nudists bounced off the wall of Roman shields, got speared in the junk and died soon after. So there’s that. Now that I think about it, maybe I don’t have much to worry about regarding my ancestors.

But I digress.

As of Sunday our Hunter’s Moon will have disappeared. Today is the dawn of the new moon: the Beaver Moon… or also called the Frosty Moon. All I have to say is keep that frigid beaver away from me, knowwha’msayin’?



You can probably tell, Halloween, that I still love you, I’m just upset that I’m not keeping up my end of the bargain.  Maybe we should be ‘non-exclusive’ for awhile, instead of breaking up altogether. We should try new things; new people.  Maybe I will date a make-up artist and she will help me deal with my rouge addiction. Maybe I can actually be Harry Potter next year. Some will think that costume to be tragically outdated for 2016.  All I can say is at least it won’t be Harley Quinn. “Omigawd, I’m like soooo original?”

So where do we go from here? 



Well, here are some places we can start…The folks at Elysium (especially the owner Syn Beresford) always knows how to party. And one of my favorite burlesque badasses, ElizaRose Gloom, spins some always killer tunes at The Rabbit Hole (though space is super cozy there, so go early and be cool to the regulars.(They had their official bash on the 28th)  Who knows?  Maybe soon we will be able to snatch back some of that pumpkin spice in our relationship again, my Halloweenhella-hottie.

Just no Celtic Warrior costumes, okay? Promise me. I REALLY like those places and I don’t want to get banned from them.

Love and Kisses,

Your Slutty Pirate, Romero




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Sunday, October 30, 2016

Kalafior

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Hi allSmileSmileSmile
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Short Orquidea Denim MiniDress for Slink or Maitreya

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Hi Guys,


This is my first upload. I hope I did right.

I removed the pockets from the tga file as I didn't really like them Smile

The dress is for Slink body but it works on Maitreya body too.


Here is the image.
[Image: ORQUIDEA_minidress.jpg?1476650751]


Enjoy!



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Saturday, October 29, 2016

Kix HALLOWEEN SPOOKTACULAR - Oct 31st 12pm slt

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Kix HALLOWEEN SPOOKTACULAR - Oct 31st 12pm slt



Kicking off on 31st October at 12 am from the roof of the Halloween Tower below the main store; KiX and Harvest Moon plan to get spooky.  We have a costume contest, raffles and spot prizes. Halloween Quiz Time from 2-4 am with Quiz Mistress Sonja and DJ Danilao.  More DJ's and games will be on throughout the day.  Creep through the graveyard and up the stairs as you dodge the ghosts along the way.  They are friendly... mostly.

Halloween Tower slurl :  http://maps.secondlife.com/secondlife/Miso/71/168/27


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Friday, October 28, 2016

Me, Anne

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Hello, I'm Anne. Love building. Hugs! Smile



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Bento Breakthrough: Fully Articulated Avatar Fingers

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Bento Breakthrough: Fully Articulated Avatar Fingers

Bento Mesh Hands

Vista has recently released a beta version of their Bento ProHands. These hands are for females only but I’ve been told they are also working on a pair of male hands as well as Bento Animation Overriders. All of these Bento items from them will be taking advantage of the newly released Bento bones, giving us more options for smoother and life-like animations. I have done a little video showing how the fingers move in these beautiful Bento hands.


Much more here. I just want pics of Bento hands holding chopsticks while eating an actual bento.


Hat tip: Alicia Chenaux.


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Thursday, October 27, 2016

VR Devs Add Shield to Protect Against Virtual Harassment

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VR Devs Add Shield to Protect Against Virtual Harassment


VR Harassment Sexism


When I wrote about reports of virtual harassment of women in VR last Tuesday, it garnered snarky responses from some male readers as below, eerily similar to comments which swarmed social media when the original blog post went up:



[I]t is actually ludicrous. Of course she hung around like the big attention whore she is thinking, wow I'm going to blog about this for sure!!!



Which is not a surprising reaction, because many men have been socialized to disregard a woman's perspective, especially on this subject. (See: This year's Presidential election.) Fortunately, as Kotaku's Cecilia D'Anastasio reports, the actual (and male) developers are not disregarding these reports, and adding virtual barriers to protect users from future harassment:




Schenker and Staton made an adjustment that converted their so-called “personal bubble” into a “superpower” that players can switch on and off. They’re calling it a “power gesture.” When players put their hands together, pull both Vive triggers and pull their hands apart, they can now emanate a force field that “dissolv[es] any nearby player from view, at least from your perspective.” You can’t see them and they can’t see you. It’s a pro-active approach to preventing sexual harassment in VR, which has been generating buzz among women trying out the new virtual worlds this technology has to offer. Feeling violated in an escapist space is jarring, since these worlds are intended for enjoyment and fun. When some players feel the harsher aspects of real life bleeding through, it can be damaging—both to their play experience and welfare. Belamire [the original blog writer] said she felt unsettled for a week after the incident.



That's a good first step, though as Cecilia notes, "VR developers who are working to meet the challenge of sexual harassment are, essentially, erasing the appearance of it." Appearances are important, but they structural problems beneath them don't easily go away.


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Fraud and intellectual property protection in Second Life– Camury Reporting...

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Fraud and intellectual property protection in Second Life– Camury Reporting...


All residents who sign up for the Second Life agree to abide by the rules in the Terms of Service (ToS) (the contract that you have not read but ACCEPT when you created your account). It is very common for people not to know the rules.  Unfortunately ignorance is not a defense
.
Terms of Service – ToS: URL:http://www.lindenlab.com/tos

Many creators use their imagination to make original content in Second Life, however, there are many questions about what constitutes intellectual property. For example when you create things inspired by real-world objects it’s important to make sure that you are not misusing others intellectual property, i.e. characters or material from a movie, book or other work protected by copyright.  This includes images of celebrities or names (protected as a "right of publicity").

The copyright protected content, trademark, or celebrity media cannot be used in Second Life, except by the owner himself.  If you wish to use others intellectual property it’s necessary to have the permission of the owner (in writing.)

When we agree with the Terms of Service, we grant Linden Lab certain licenses to use our content. However, we retain any and all intellectual property rights to the content that we send, publish, and submit through the servers, sites and other areas of service. When we agree with the Terms of Service we also affirm and ensure that we have all necessary intellectual property rights, licenses, consents and permissions to use and authorize Linden Lab and Second Life users to use any content that shows off the manner contemplated by service and Terms of service.



As a matter of course we should all know the use of Second Life is subject to copyright, trademark and the laws of advertising law. These are complicated laws and it’s difficult to understand the Terms of LL services and U.S. Policy Digital Millennium Copyright Act ( "DMCA"), which is the American law on copyright.

I’d like to emphasis that it’s important to know that real world laws apply to intellectual property infringement, and nothing about your use of Second Life will protect you if you are infringing o the intellectual property rights of another person. The legitimate owner of the intellectual property may bring a direct action in real world courts against those who are violating the law.



One of the biggest "pests" of Second Life is malicious the use of CopyBot or similar tools to copy the intellectual property of other creators in violation of applicable law, and which also violates the Second Life Terms of Service.

The original function of CopyBot was to benefit content creators, not hurt them.   This tool has the ability to export information from objects outside SL, creating "backups" of items; or to speed up the creation process. It’s a very useful tool for managing object creation.

However, these "backups" can be imported back into the SL. Anyone can export the information for any object and import it back into Second Life, regardless of authorization from the owner (creator) of the object. Thereby giving the object permissions that it did not have before.  Therefore the information pertinent to your product can be exported by someone using CopyBot, causing the object to become "full perm" with all copy permissions, modification and transfer.



If copyright infringement as set out in the Terms of Service is uncovered, Linden lab will take drastic action against the users of these tools.

 When we accept the terms of service, we agree to use Second Life as provided, without unauthorized or other means of access or unlawful use of the software. We should not and cannot enter in to unauthorized work or conduct unauthorized distribution of the Linden Software. Making illegal copies violates the Terms of Service and may result in suspension or prohibition of Second Life accounts.



If you believe that another resident used CopyBot (or a similar application) to make illegal copies of your content, you should send LL an abuse report and provide as much information as possible to support your claim. While technology cannot prevent the copying of data drawn on the screen, residents who try to profit illicitly using CopyBot will not be tolerated.

It’s important to remember that many residents are allowed to have or sell copy devices because there are legitimate uses of these copying mechanisms. It is the offense of copying others work that is not allowed or tolerated.

Additional Information:

Images taken from the official Linden Lab websites 


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Wednesday, October 26, 2016

WATCH: New Sansar Demo With User-Made Content

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WATCH: New Sansar Demo With User-Made Content



Here's Linden Lab CEO Ebbe Altberg at a Wall Street Journal conference this week, showing off how we move content around in a Sansar living room with a VR rig. We've seen similar demos before, but perhaps new here is that he's doing this, he says, with user-generated content he "bought" in the Sansar market from one of the several hundred early users in there now. (I can see why one of them compares Sansar to Disneyland.)


My biggest concern isn't that, though, it's this: 



Linden Lab VR Sansar


Why does Linden Lab only demonstrate Sansar in relationship to expensive to buy and expensive-to-install VR rigs like the Vive and Oculus Rift which are currently owned by less than a million people?


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Hi, nice to meet you all Wink
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Linden Lab Offers Exclusive Sandboxes to Premium SLers

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Linden Lab Offers Exclusive Sandboxes to Premium SLers


Second Life Premium Sandbox


With even famed sites like Insilico leaving Second Life while other private sims leave the grid at a rapid pace, Linden Lab needs new ways to shore up its revenue base and convert people to becoming monthly Premium subscribers. The latest benefit is a smart one -- more exclusive sandboxes:



First up, we’re proud to introduce 5 new Premium Sandboxes! Like other Premium sandboxes, these are only available to Premium members. We have allocated 4 new regions for cross server code testing, perfect for those multi-region experiences; the Blue Steel, Magnum, LeTigre and Second Life Main regions are each Premium sandboxes arranged directly adjacent to each other in a square... The fifth new region is called: Sandbox Premium Weapons Testing which, as the name suggests, is dedicated to testing your SL munitions! In the past, weapons testing was done in general sandboxes where it was prone to overcrowding, griefing and instability. It was very difficult to get testing done. Now we’ve opened up more space for Premium members to test their combat gear in a less disruptive environment.



Second Life's sandboxes have always been the best part of Second Life -- when they're not overrun with resource hogs and douchenozzles, that is. Adding more premium sandboxes to Premium accounts are a great way to create exclusive social spaces for established users.



And Zoolander approves of the sim names.


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A New Perspective on Second Life

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A New Perspective on Second Life

 


360screenshot.jpg


If pictures are worth a thousand words, 360 degree images must be worth millions. That’s why we decided to develop a feature called 360 Snapshots that will make it easy to capture and share 360º images from Second Life. Check out some of these samples!


Available now as a Project Viewer, this is a new way to capture these amazing images all in a single click. At the moment, you will need to host these images on a web server to view or share. Instructions on where to get the Project Viewer and how to help and provide feedback are on the wiki.


This great new feature is not yet complete; there are known issues with the image quality and we have not yet added support for directly sharing images from the Viewer - never fear, we're working on all of that. We’re sharing and hoping all of you will check this Viewer out and report any issues you may encounter. We can’t wait to see your 360 showcase!





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[ *Just BECAUSE* ] Mirage Dress - FatPack [RIGGED]

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[Image: lfEUiS5.jpg]


Elu dere! Uploading another fancy dress from *Just BECAUSE*. This upload is the entire fatpack! In addition to all the normal textures i've included the bumpiness and shininess textures as well since the dress is materials enabled. As usual these meshes are all rigged and weighed! 

--Contents;

Fitted mesh for: 

Maitreya Lara 

Belleza Venus 3.0 

Belleza Isis 

Belleza Freya 

Slink Physique 

Slink Hourglass

### GENERAL TIPS ###

  • You'll save yourself texture upload fees if you copy the texture UUID ( filenames ) and import it using the Darkstorm Key tool.

  • Do not forget to check "Include skin weights" in the mesh uploader options.


## ADDITIONAL INFO ##
  • Remember to add the shininess and bumpiness textures(materials) to the dress as it makes it look even better.


Marketlink: You are not allowed to view links. Register or Login to view.


ENJOY!



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hey

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hey!! im new LOLD

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Tuesday, October 25, 2016

Fact Check: Yes, Second Life Stopped Growing Around 2006

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Fact Check: Yes, Second Life Stopped Growing Around 2006


Second Life stagnation 2006 WiredMy report on SL usage from 2007


Disappointing but not surprising: Some zealous Second Life enthusiasts (including some who currently have a paid marketing relationship with Linden Lab) are trying to dispute a passage from Wired UK reporter Rowland Manthorpe's great story on Sansar and High Fidelity, where he notes that Second Life hit a growth plateau pretty much a decade ago:



Then, in 2006, Second Life stopped growing. No matter how many people registered, the number of users remained stuck at around a million. In 2008, Rosedale stepped down. The following year he left the company altogether.



Rowland got this report from Philip Rosedale himself, and as I confirmed with him via e-mail, this is basically accurate. (If anything, Rowland is being over-generous to how large Second Life actually is*.) Back then, Linden Lab published lots of user stats, and by 2007, it was very obvious even outside the company that the stagnation had already started. Millions tried SL because of the excessive media coverage, but 99.5% would leave after/during the first try. As I wrote back then:



This despite explosive media attention in October, when the world was featured in two top rated television shows, The Office and CSI: New York.  But despite estimates that these tie-ins lead to 100,000 or more additional sign-ups, most of whom were using a significantly improved version of the software, nearly all of those who came, left. 



This ancient history wouldn't be worth re-hashing, except for one small problem: Sansar and High Fidelity seem dead-set on repeating the same mistakes which greatly helped contribute to that stagnation:



Specifically, both are developing a fully 3D interactive experience when very few people outside hardcore gamers are comfortable or familiar with using them. And then to make matters worse, both are developing an experience which for all intents and purposes looks and acts like a 3D game, but without all the game-like hooks, mechanics, and play features which made Minecraft a massive success. (On top of that, optimizing these experiences for premium VR hardware, making their potential market even smaller.) And so it seems we're heading for a similar fate in 2016 which should have been avoided in 2006. I'll write more on those topics soon, but meantime, I hope we don't keep trying to rewrite history -- especially when that makes us even more likely to repeat it.



Rowland strugging mightily with the faithful


* Since 2015, total Second Life usage has dropped to about 900,000 unique users a month, but that stat is somewhat misleading because historically, only 600,000 or so of those active users are regular, returning users -- with the rest new users who mostly churn out.


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Hello People

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hello there, i am new to this forum, it looks very interesting with a lot of things Smile I joined second life on 2008 and i still find it an amazing project

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Some SLers Wonder If Insilico Could Have Been Saved

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Some SLers Wonder If Insilico Could Have Been Saved



With weeks left for the soon-to-evaporate landmark Second Life location, this melancholy (and curiously empty of avatars) tribute by Die Villa. Perhaps more poignant, some longtime SLers say Insilico could have been saved if it had been made more sustainable. As regular readers Rin and Rei put it:



Insilico SL Tribute Machinima



Insilico closing is sad news because it was a nice looking place ... but it is also not surprising in some ways. It long ago become stale. No new, up to date products, the mall was always laggy (besides malls like this having long ago started to loose out to the more frequent fairs) and no one wanting to rent there anymore it seems. The people liked to go there for a look, but no one liked to stay and I can't see any way to recover the cost in such a situation ... unless someone with money to burn steps in to keep it up just for the pleasure to keep it...


In my experience Insilico was not the most welcoming of places. I get that the them was supposed to be a hard edged cyberpunk city, but after a couple of weeks of trying to get into some RP there, I gave up... Heck, I never was even able to rent an apartment there.



If that's the case on top of the incredible internal drama we know about, Insilico's demise isn't a total surprise.


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Open Mic Karaoke on McCoy Island 24/7

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Open Mic Karaoke on McCoy Island 24/7



At McCoy Island the stage is all yours! Bring your friends and display your talents!  Just slap the info button and grab the note card from the Open Mic Board and run the show! Open mic / karaoke is available 24/7! Come be a star!

http://maps.secondlife.com/secondlife/McCoy%20Island/131/70/30

* retrieved from SL Events


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hello fam

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ex-sims player here, everyone there use to share their creations Smile love what u guys do here! would love to learn too, in the spirit of giving and sharing!

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Monday, October 24, 2016

"We have adapted to technology's pace by slowing its impact." - Comment of the Week

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"We have adapted to technology's pace by slowing its impact." - Comment of the Week


2006 Smartphones


Steve Jobs reviewing top smartphones of 2006


Really interesting thought by Pussycat Catnap, commenting on how wrong 2006 virtual reality forecasts turned out to be:



What is actually more interesting is how LITTLE has changed since 2006. I think we're hitting a point where even as the technology changes speed up - we've managed to consume it into our cultures in a manner now that keeps it from effecting real change at a pace faster than we have evolved to be able to handle. We have adapted to its pace, by slowing its impact. 2026... the only thing different will probably be another half hour added onto my commute in traffic.



That first part seems exactly right. 2006, we had smartphones and spent a lot of time on social media (maybe more MySpace than Facebook, but still), and we're still doing that. What fundamentally new, categorical technology shift has reached a mass market level since then?



Off the top of my head, I'd say that consumer-ready electric cars have crossed that point, where they've changed the direction of the car industry (and global policy around it) as a well. But other innovations? We already had self-driving cars back in 2006, they've just gotten better -- same thing with drones, same thing with "Internet of Things" devices, same with VR headsets, etc. etc. By contrast, thinking back to 1996, print newspapers were still a mass market industry, as were VHS cassettes, DVDs, and CDs -- all almost entirely gone now. So it seems like technology adoption has slowed since then, so maybe Ms. Catnap is right.


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What’s Happening Now in Second Life

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What’s Happening Now in Second Life

Hello Residents!


Available now are three very exciting new features that we’ve been working on for the past several months and are thrilled to announce!


New Sandbox Regions


First up, we’re proud to introduce 5 new Premium Sandboxes! Like other Premium sandboxes, these are only available to Premium members. We have allocated 4 new regions for cross server code testing, perfect for those multi-region experiences; the Blue Steel, Magnum, LeTigre and Second Life Main regions are each Premium sandboxes arranged directly adjacent to each other in a square. Because one is in the main simulator channel and one is in each Release Candidate (RC) channel, when we roll new RC versions of the simulator it will be easy to test differences and potential issues with region crossings.


sandbox.jpg


The fifth new region is called: Sandbox Premium Weapons Testing which, as the name suggests, is dedicated to testing your SL munitions! In the past, weapons testing was done in general sandboxes where it was prone to overcrowding, griefing and instability. It was very difficult to get testing done. Now we’ve opened up more space for Premium members to test their combat gear in a less disruptive environment.


Portal Park 2.0


Portal Park.jpg


Next up is a brand new design for our hugely popular portal system! Last year we introduced the Portal Park in our 2015 Halloween Promo, which served as a hub for people to gather and access new destinations. Available now is a dual hub and spoke section that spans 2 regions. Now you have quick access to twice as many of the new destinations on the grid! There are two roads,the Red and Yellow brick roads that will take you to their own main hubs. From there, the spokes or pathways extend out and will lead you to teleport gates to the new experiences. Be sure to visit and revisit these parks as the destinations can be both seasonal and/or hints for what’s to come Smiley Wink


LLSit


LLSit.jpg


Finally, do you need a diabolical trap for your dungeon? Or, to strap avatars into the seat of a rollercoaster for their own safety? Or, perhaps just some basic crowd control to minimize disruptions during a townhall or event? Introducing the LLSit feature. These new LSL functions allow creators to force avatars onto sit targets as part of an Experience. Scripts can move avatars into specific prims, shuffle them between seats, and prevent them from getting out of their chair before it is safe. It is now also possible to prevent Residents from sitting where you don’t want them by setting a simple parameter on the prim. Whichever way you use this new capability we are looking forward to seeing what you create!





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OD DESIGNS -An in depth interview with Ortho Vargas - Dean Lawson reporting

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OD DESIGNS -An in depth interview with Ortho Vargas - Dean Lawson reporting



Rocking in the virtual world
 
Are you looking for rock and roll or any contemporary musical instruments or paraphernalia? With a wide range of instruments and stage accessories there’s a good chance that OD Designs has what you’re looking for. I had a chance to discuss the inspiration behind the craftsmanship of OD Designs with owner Ortho Vargas.
 
Dean : Could you tell me about the origins of OD Designs?
 
Ortho Vargas : Almost 11 years ago I came to SL on the recommendation of a hacker friend of mine to "check out the VR".  I poked around off and on for a few months, then discovered that it was possible to build and script objects.  I built a guitar just to see if I could.  I still have that first model, its pretty rough Smile   I get it out once in a while for a chuckle.  RL I am a programmer, craftsman, and musician.  Building musical instruments in SL was a natural melding of everything I enjoyed.  Its been a great ride so far.
 
 
Dean :  I visited the store and saw that some of the instruments are very realistic. Does your store sell RL brands and models such as Gibson Les Paul or Fender Stratocaster guitars?
 
Ortho Vargas : OD has endorsements from RL companies to reproduce a copy of their guitars to name .... BC Rich guitars, Dean Guitars, Turner Guitars, Washburn Guitars, Schecter Guitars & Basses, Traben Basses,  Breedlove Guitars
 
 

Dean : Do the instruments come with animations? If so could you elaborate on the different type of animations?
 
Ortho Vargas : All instruments come with a hud so you can play then straight from the box so to speak.  OD also has 3 'add-on' guitar huds with a lot more animations than the standard (approx 70+ mocap animations) hud to allow for a more professional look when playing.  Also OD has a vocal hud which again has 50+ Mocap animations to mix and match for that professional singing look.
 
 
Dean : What is the extent of the inventory at OD Designs?
 
Ortho Vargas : OD produces a range of instruments, mainly guitars ranging from your hard rock electrics to the more classical acoustics with a few 'specials thrown in to keep things exciting'.  Other products include horns, keyboards, and many more.  OD also has the only harmonica driven by hud animations in SL.
 
OD has no less than 11 different D4 fully mesh Drum Sets one of which is the special 'cow bell' for those moments when you just need a bit extra cow.
 
At the back of the store is a full stage set up so people can view the optional extras for stage equipment, Lights, Pyro's, Lasers (not just for Dr Evil) along with a Particle Lab that allows people to create their own added effects.  Plus some speakers of which there are exploding ones
 
 

Dean :  Is there anything else you would like our readers to know about OD Designs?
 
Ortho Vargas : OD has 3 stage area's so we can hold full festival set ups if needed along with allowing people to come play whether they are just starting out or a fully established group.  There is a LIVE stage area where we invite live artists to sing or play instruments.
 
For every new release we have a party (in 2 time zones) which allows people to view and get the new release at a discount along with the possibility of actually winning one.
 

There is a monthly 'OD ROCKER' or 'OD ROCKER BABE' who if they are lucky enough to be chosen they get some gifts, a page on the OD calendar and invited to select events around SL.
 
 
http://maps.secondlife.com/secondlife/OD%20Designs/64/86/22


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Anyland: Virtual World for Vive With Prim-Based Building

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Anyland: Virtual World for Vive With Prim-Based Building



AnyLand is a new VR-based virtual world for Vive, and more than any other world I've seen -- even High Fidelity and certainly Sansar -- it evokes Second Life in its very earliest incarnation over a decade ago, when the creative space was open and abundant, and we all built quirky things of wonder with prims (i.e. building blocks). Created by indie developers Philipp Lenssen and Scott Lowe, it's a VR spinoff of their web-based Manyland, but the inspiration goes even farther back than that:


"Even before Manyland was released some years ago, we had the idea for Anyland," Philipp tells me. "Manyland being a 2D sandbox universe, and Anyland being the 3D sibling. At that point, we didn't know the wonderful virtual reality devices like the Vive would come along! Once we saw those headsets, and later hand motion controllers, we knew it would be perfect for it. Making 3D models with fluid hand tracking can be super intuitive, and virtual reality can be so incredibly immersive... So Anyland is our indie project of love to give people tools and a universe which is enjoyable, open, inspiring, and unpredictable."


Since launching over a week ago, he adds,the world has a few hundred early users. More about Anyland from Phillip below the break:


Anyland VR prim world Steam Vive

Is this a single shard world? If so, how many total users can it support?



"It's a single shared world which is however split into individual areas. These areas can have different editing rights the creator can assign to friends. An area can also be made public or private, among a few other settings. The areas can then be connected via scripted portals, and that could be anything, from being teleported after stepping on a certain ground, or touching a door, or eating a sandwich.

"In sibling project Manyland, each area is infinite, and we also have open build areas. This is fascinating in its own right, and has a couple of interesting challenges -- for instance, there was an Amsterdam appearing just next to Orc Town!

"We build the backend for scalability and will see how far it can be taken, and will likely tune and optimize as we go trying to support as many people as want to join. It's an ongoing process really."




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How many avatars can interact and build together in the same local space?



"Many people can be in the whole universe together. The current per-area limit is 10, we may be able to set it higher in the future but in particular due to the high interactivity and voice chat among those people, we've set it to that number to not overflow our per-area transmissions. Thanks to portals, areas can be quite fluidly connected though... imagine being outside of a house, then entering the house, and both outside the house and inside can be up to currently 10 different people each."




What's the revenue model?



"Anyland is sold in the Steam store for $11.99. We don't have further plans beyond that for now, but if in the future there are extra needs for reasons of sustainability, we'll consider evolving something together with the community."



Will there be virtual currency?



"For conceptual reasons we don't have any plans for that at the moment, but let's see what the future brings. It all follows from our singletop priority: The happiness of everyone in Anyland, and Manyland."



More screenshots here. If I had a Vive to try it out, I surely would -- until then, hope new players share their reactions below!


Thanks to @AronKnight for the tip!


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Saturday, October 22, 2016

Introductions

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Must write something it seems.. Well.. Hello world! Hello Forum!

Tiz I, Pikklop! LOL Now what?

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Hello I'm Maris

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Hello Community,


I read here since a long time and found many help til now. Time to be a introduced member.

About me not much to say, I am Webdeisgner and always interested to learn how things work.

Wink MP

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