[ad_1]
VR for WebGL Now Supports Room-Scale Interaction
Cool update for A-Frame, the open source, cross-platform for experiencing VR through WebGL-powered web pages (last blogged last December): "With room-scale tracking, we can walk in a web page, and with tracked controller support, we can reach out into the world." Also, notably high frame rate: "Hitting 90 frames per second due to being able to push content directly to the headset display rather than mirroring a desktop display." I.E., maybe this is the best way to deliver VR, versus depending on a PC with heavy client installs?
You are not allowed to view links. Register or Login to view.
[ad_2]
Download from Source link
No comments:
Post a Comment