Tuesday, August 23, 2016

VR for WebGL Now Supports Room-Scale Interaction

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VR for WebGL Now Supports Room-Scale Interaction


Screen Shot 2016-08-22 at 12.05.59 PM


Cool update for A-Frame, the open source, cross-platform for experiencing VR through WebGL-powered web pages (last blogged last December): "With room-scale tracking, we can walk in a web page, and with tracked controller support, we can reach out into the world." Also, notably high frame rate: "Hitting 90 frames per second due to being able to push content directly to the headset display rather than mirroring a desktop display." I.E., maybe this is the best way to deliver VR, versus depending on a PC with heavy client installs?






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