Saturday, July 9, 2016

Second Life Pulls Official Promotion/Support for Oculus Rift

[ad_1]

Second Life Pulls Official Promotion/Support for Oculus Rift


Here's what Second Life's homepage looked like last month:


Oculus Rift SL Homepage


And here's what it looks like now:


No VR Second Life homepage


So bye-bye Rift. Why bye-bye? Jo Yardly points us to this little-seen comment by a Linden Lab staffer in a long thread on the official Second Life messaging boards:



Thank you for experimenting with our Oculus Rift Project Viewer and offering your feedback. Unfortunately, the Project Viewer that we recently made available didn't meet our standards for quality, and so we've now removed it from the Alternate Viewers page.By definition, Project Viewers aren't ready for primetime. The purpose of these experimental Viewers is to share with you the earliest possible version of what we're working on, so that you can see what we're up to, help discover problems, and provide feedback. In this case, though, we're not ready for that, as those of you who tried it have seen. We can't say at this point when or even if we may release another Project Viewer for experimenting with the Oculus Rift in SL.



None of which is a surprise, as Linden Lab execs themselves have mentioned SL doesn't generally have a high enough frame rate to deliver a satisfying VR experience. The surprise is how long the company promoted Rift for SL on the homepage anyway. And anyway, the real capper to that comment comes at the end:




We want to prioritize our development efforts around initiatives that we know will improve the virtual world and bring more value to SL Residents, and due to some inherent limitations with SL, it may well not be possible to achieve the performance needed for a good VR experience. (In fact, this is one reason why we're creating Project Sansar a new, separate platform optimized for VR).



The prioritization for SL users is good, but the prioritization for Project Sansar makes me go Nooooooooo. And ask, yet again, why put so much emphasis on an unproven platform that's so little used -- even by owners of VR devices?


Please share this post:









You are not allowed to view links. Register or Login to view.

[ad_2]

Download from Source link

No comments:

Post a Comment