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Oculus Users Consider Sansar Through Second Life Lens
Interesting thread in the very large /Oculus user group on Reddit, riffing off this recent TechCrunch post on Project Sansar. To succeed, Sansar needs to grow interest from VR fans far beyond the established SL user base, but as the conversational thread shows, that's a somewhat paradoxical challenge is: The only people likely to be extremely enthused by Sansar are dedicated Second Life users. (In great part because they're hoping to be able to move their SL content/identity/currency to Sansar.) For just about everyone else (in this case, Oculus Rift early adopters), pitching Sansar as "from the people who created Second Life" will elicit a shrug, or a vaguely positive/negative kind of "Oh that 3D Sims-like thing that got a lot of media coverage a few years ago" -- or from the millions who actually tried SL once, something like this, one of the top upvoted comment in the thread:
Yeah, it was popular for a hot minute but have you actually used 2nd Life? The UI is some of the worst shit I've ever seen, they have no idea what they're doing besides a general idea of "let's create a virtual world." I do not trust them or have any hype at all for them to lead anything or revamp anything with VR.
If I were with Linden Lab (and don't you wish I was, or maybe not), I'd put just as much emphasis on the non-SL background of people developing Project Sansar -- surely the 75 or so people working on it have also worked on other major MMOs/games/3D platforms that are also worth mentioning. Right?
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