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Hi everyone im Madison Lee, im a resident of second life and designer. Im here looking for 3D modelling nice to meet you all
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Sunday, April 30, 2017
hi
Hello
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I'm new here. I'm trying to download Avastar for blender.
Thank you
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Saturday, April 29, 2017
Tuesday, April 25, 2017
The Kfc Man
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Hallo im new here and i love screwing around with scripts >
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Hi all... noob here :)
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I just stumbled upon your forum and thought I would check it out. I am somewhat new to SL and am diving into the virtual world of clothing design. Ok... who am I kidding? I am sticking the very tip of my big toe into the virtual world of clothing design. Lots to learn but I am making headway...
Now off to perv the forum in hopes of some goodies or inspiration!
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Howdy
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New to SL and to these forums. Love meeting new people and communities. Reminds me of another goon related group
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Saturday, April 22, 2017
Thursday, April 20, 2017
Wednesday, April 19, 2017
Hello
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Hello everyone i'm new here
just dropping by and waves to the sweet people here
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Saturday, April 15, 2017
yay forced introduction
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hi everyone
i'm a traditional artist looking to get some more experience with digital media (mostly 3D work) and this forum kept coming up in my search for uhm techniques
nice to meet y'all
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Friday, April 14, 2017
Heyaz
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i´m new to goonsquad but i hope we all have a great time
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Thursday, April 13, 2017
[NOTSOBAD] JAKE denim shirt fitted mesh - BLACK
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Link: https://marketplace.secondlife.com/p/not-so-bad-mesh-JAKE-denim-shirt-bluewash/11386423
Color: Black
Download: http://www.mediafire.com/file/jr7yym010p0efqp/not_so_bad_._JAKE_denim_shirt_._fitted_mesh_._TMP_._black.zip
Scanner: https://www.virustotal.com/pt/file/57a58ba0ce3a47ec01a13a2c9768a79f325081b973bbaf1bba1b96174bb84948/analysis/1492152287/
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✖✖✖ cancel ✖✖✖
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Hey I'm cancel. Dunno what much to say about me.
I like vaporwave, ghibli movies, and games like overwatch.
Uhhm yeah.
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Wednesday, April 12, 2017
introducing...
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If i'm doing this correctly.. this is my introduction to the forum
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Hi all :)
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As you can see - my nic is floflo, glad to see you all here
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Monday, April 10, 2017
Saturday, April 8, 2017
Hello....
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Hi... I'm new to the forum... or to any forum to be honest. I joined to learn more about making clothes for SL in Blender and other programs... slowly struggling my way through the process... but at least I'm determined.
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Wednesday, April 5, 2017
Hello!
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Hello, I am new to this viewer but excited to use it. I have work I have done with a previous avatar that I don't use anymore for buidling and so happy to be able to get everything under the same name
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PAY
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Monday, April 3, 2017
Movelock Script
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integer attached = FALSE;
integer key_pressed = FALSE;
integer movement_locked = FALSE;
vector lock_position = ZERO_VECTOR;
lock()
movement_locked = TRUE;
lock_position = llGetPos();
llMoveToTarget(lock_position, 0.05);
llSetVehicleType(VEHICLE_TYPE_SLED);
llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, ;
unlock()
movement_locked = FALSE;
llStopMoveToTarget();
llSetVehicleType(VEHICLE_TYPE_NONE);
move_lock()
if (!attached) return;
vector velocity = llGetVel();
integer agent_info = llGetAgentInfo(llGetOwner());
integer is_flying = ((agent_info & AGENT_FLYING) != 0);
integer is_falling = ((agent_info & AGENT_IN_AIR) != 0) && !is_flying;
string animation = llGetAnimation(llGetOwner());
if (movement_locked)
key_pressed
else
if ((agent_info & AGENT_SITTING) == 0 && animation != "Animation name here")
initialize()
llOwnerSay("is starting...");
attached = TRUE;
llRequestPermissions(llGetOwner(), PERMISSION_TAKE_CONTROLS);
finalize()
attached = FALSE;
llReleaseControls();
llSetTimerEvent(0.0);
unlock();
llOwnerSay("is offline...");
default
state_entry()
if (llGetAttached() != 0)
initialize();
on_rez(integer sparam)
if (llGetAttached() == 0)
finalize();
attach(key id)
if (id != NULL_KEY)
initialize();
else
finalize();
run_time_permissions(integer perms)
if ((perms & PERMISSION_TAKE_CONTROLS) != 0)
CONTROL_BACK
control(key id, integer level, integer edge)
if (level != 0)
if (!key_pressed)
key_pressed = TRUE;
llSetTimerEvent(0.0);
llMinEventDelay(0.2);
unlock();
else
if (key_pressed)
key_pressed = FALSE;
llSetTimerEvent(0.2);
llMinEventDelay(0.0);
move_lock();
timer()
move_lock();
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